CHAOTICIANS & CATACLYSMS
RADICAL MEASURES IN WARHAMMER 40,000
by Phil Kelly
DARK SECRETS
If you've been following the events surrounding the ever-dubious Relictors Chapter of the Adeptus Astartes over the last few issues of White Dwarf, you'll no doubt be wondering just how far this rogue Space Marine Chapter is prepared to go in its quest to turn Chaos against itself. Well, so are we, but we're prepared to investigate every possible outcome. As a result, here's some extra goodies for those who would battle not just for life or death, but for the souls of an entire chapter...
Daemonhunters players of a Radical bent will no doubt have considered the potential power they could wield with a full chapter ot Space Marines devoted to their cause. No doubt the shadier members of the Ordo Malleus are very glad that instead of asking awkward questions and screaming about heresy, the Relictors actively further their forbidden research. As a result, we've brought a few more tainted artefacts utilised by senior ranking Relictors and the Radical factions of the Ordo Malleus alike out of their thrice-consecrated confinement chambers for those (ahem) open-minded players out there who are not averse to toying with the dark path. But remember, be careful where it leads...
In the Relictors' special rules in WD 281, it states that Relictors may only ally with Radical Daemonhunters. We know that an Inquisitor's loyalty is not always discemable by the company he keeps, so here's a clarification:
"Inquisitors that are not accompanied by ANY type of Grey Knight Space Marines may be designated Radical (Grey Knights will not fight alongside those who dabble in the Dark Arts). They may take Daemonhosts in their allied force and use the artefacts printed below"
DARK ARTEFACTS
These artefacts are legendary in their rarity, kept safe in stasis chambers deep within heavily fortified reclusiams and lead-lined sacristies. There exists only one of each of these artefacts, so only one of each type may be taken in any given army.
Books of Pain
25 pts
Inquisitors and Inquisitor Lords only
The fabled Books of Pain contain every word that has ever been used to describe sensation from discomfort to screaming agony. In times of dire necessity, a few words from these blasphemous texts can cause all those within earshot to fall into paroxysms of suffering.
The Books of Pain can be used once per game, at the beginning of any movement phase. All units, friend or foe (including the bearer's own) with a model within 3" of the bearer count as pinned until the beginning of the owner's next turn.
Artekus Scourge
25 pts
Relictors only
The Artekus Scourge is a flail tipped with balls of pure energy in the form of screaming daemonic faces. Originally wielded by the Chapter Master of the Relictors. Artekus Bardane, the flail snaps and gnashes at the souls of those it hits.
The Artekus Scourge is a daemon weapon, and follows the appropriate rules from Codex: Chaos Space Marines. If the Scourge wounds a model with more than one wound, that model must roll under its Ld on 3D6 or be removed as a casualty. The Scourge is a power weapon.
Welcome to Relictors.net!
Home of the Conclave - the Relictors High Council -
this site shall attempt to spread the word of the Relictors and their mission: To master the tools of Chaos and use them to defeat the forces of the Dark Gods wherever they may be found!
